Jump to latest Follow Reply. Living Metal is a strategic resource that gives you an empire wide buff. Shields form the first layer of hit points of a ship. I was just playing the 2. 106 comments. Perhaps. I just stick the -10% enemy fire rate, it's always useful, and helps counter their force disparity bonus. Leave it as it is. But in some tests i got real numbers like 0. 2 beta game play that has left me scratching my head. Major updates have been made to the Unity system in Stellaris. I can bet its more like 0. You do NOT need the original mod for this to work. Defeating the Automated Dreadnought gives the following two choices: Salvage the dreadnought for 5000 Energy and Minerals and 30x monthly (1000~5000) Engineering research. Then again, it can just give itself regenerative hull tissue in the field. 对该项目的细节说明请添加至相关页面. Content is available under Attribution-ShareAlike 3. Shields [edit source]. Regenerative Hull Tissue: 10000: 3 Regenerative Hull Tissue Analyzed Space Amoeba or Tiyanki debris A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials. BTW, there is totally another problem that hull regenerate for even disengaged - ships run away with flag - ships. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. oh boy. But then you see the dreaded pop up. Strike Craft may be nerfed, but they're still a very strong weapon type and well worth having in your fleet. 5HP per day, which is pretty low compared to the 0. Especialy when there far from a starbase to repair. 组件分类:通用组件. All shield techs except Psionic Barriers,. Stellaris. Regenerative Hull Tissue Buff 3. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. I dont know if -10% daily hull regen is getting 10% hull damage daily. Single L-sized weapon costs 88-116 alloys while also draining a lot of power. 1% daily, that can be fully countered by equipping 2x regenerative hull tissue, and lot of players (if not all) run one regen aux on all their ships, titan regen aura also nullify this effect. 0 // 0d1c Game Version. However, self-repairing is slower than dock-repairing (2% per day or 60%. Original creator of the mod: Sam_. It would be even more extreme with the regeneration aura stacked with 2 regenerating tissues and the regeneration admiral, it would be like 5% per second with no delay which is insane. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. When installed on your ships, this tech can automatically repair your hull and armor at an even greater rate than the Regenerative Hull Tissue technology. As far as I know shield regeneration behaves exactly the same as hull regeneration (Such as Regenerative Hull Tissue) and that means they regenerate even if they're getting hit 10 times a second. Yeah, this is actually pretty straightforward stuff. You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. Mobile view. Star Eater can use up to 4 of them. Servile pops should no longer retain the trait if they become zombies. To my knowledge, this can stack, meaning that with the proper Stern, the Battleship can have 3 of these. Nanobots regen are only possible if you do the grey tempest mid game. So why doesn't Stellaris use this mechanic? Something like 2-5% attrition per jump. If you have a Titan designed to include the Nanobot Cloud aura then all the. I have not lost a single ship. 6. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. 2. Is regenerative hull tissue worth it over the shield capacitor? It regenerates 2 armor and 1 hull every day. Redirect page. " The article goes on to talk about how before they encountered bubbles in space, there were antiquated ideas the previous society had that. Starbases will auto-equip a couple modules of it, and it's a huge game-changer. First of all, shields daily hull regen is +1. Dreadnought is the same as listed above except that it loses. 6. First of all, shields daily hull regen is +1. So a capacitor is 50% more of this, worth ~17. Stellaris Dev Diary #319 - Astral Scars and RiftsI couldn't yet figure out how to modify the static regen into % regen on the regenerative hull tissue in 2. EDIT: It's been brought to my attention that this math is incorrect, as the Tooltip for Regenerative Hull Tissue is not accurate. orThe Hunt for the Hyacinth. ago. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Zacctastic • 2 yr. Spaceborne aliens. And yes its OP as fuck. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. Obviously, using destroyers like this isn't a good idea because you'll end up with fragile and relatively expensive ship (well, compared to a Corvette). that struck me while rereading all our Tiyanki-related content was that killing them allows you to research the Regenerative Hull Tissue, but their superior healing abilities don’t have any. May 23, 2022. Except for mainly regenerative hull tissue so my ships can heal on the move. By the time you reach late game its utterly useless though. Damage control system - attempts to repair damage in battle, similar to regenerative hull tissue but works much faster, but can only repair up to a certain limit Upgraded versions of auxiliary fire control component. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. , where a 0% to 100% scale is. 😎. Destroyers have Artillery section which allows you to slap one L-sized weapon on your destroyer. ; About Stellaris Wiki; Mobile viewRoseElise • 3 yr. Especially never ruin your titan with that stupid nonsence. Apr 7, 2021; Add bookmark #8 Sawtooth500 said:. Regenerative Hull Tissue Sensor T2 4 Missile T3 3 Plasma Cannon T2 3 Artillery T1 3 Kinetic T3 3 Plasma Cannon T2 6 Autocannon T2 4 Flak T1 4 Shield T3 6 Armor T3; Regenerative Hull Tissue Sensor T2; 防守策略. Crystal Hull is effective, with hit and run doctrine and a skilled Trickster Admiral. 290 hull points. regenerative hull tissue) on all your ships. in some battles where there are multiple enemy fleets in a system I have had my ships go into repair mode inbetween fights (while the other fleets are inactive or mine just havnt decided to engage them yet. ago. I was just playing the 2. Its space ameobas that give you the hull regen tech and they are always hostile. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. permeakra Major. I'm facing AI enemies that primarily use a combination of weapons. 3. No it's never worth it. In-combat regeneration occurs but its not a significant factor. Content is available under Attribution-ShareAlike 3. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Forever. R5: I spawned between two fallen empires and next to fanatical purifiers. Best tech in the game dont you agree?Whales are different. Also devouring swarm gives it as a base but its 0. See more of Stellaris on Facebook. Posted by 6 minutes ago. All shield techs except. I prefer armor Regen and have a slight armor favoritism. The other empires around me have about 10-20k TOTAL fleet power, and I have about 40k total, with 3/5ths of that coming from my primary fleet. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 0. We now have Mover technology. MyAntichrist. Spam PD. Also in real navies the really small ship classes aren't blue water capable but in stellaris even corvettes can traverse the galaxy by themselves. Looking beyond scientific and “professional” roles. 2 beta game play that has left me scratching my head. given the point that you have to defeat a guardian and spend precious nanites this will make them way underused or not even woth it. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. I've actually lost a few close fights because my. Only Corvettes can see some meaningful difference. report. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. 5. Some examples are Gigastructural Planetcraft or Systemcraft. ; Issue a special project to repair and use it that costs 50000 Engineering research. Battleships still outclass Cruisers for Strike Craft roles, since a Carrier Battleship can equip a Spinal Mount bow. For. Each ship should have a range band where it wants to stay at, and choose weapons accordingly. About Stellaris Wiki. 6(II) , +2. All aux slots can stack. 2 (I) , +1. 2. As for the whales, I think if you attack and kill some, something happens but I dont recall. I'm facing AI enemies that primarily use a combination of weapons. Regenerative Hull Tissue Buff 3. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power componentThe way it is, in my experience, regeneration of hull/armor is too strong on starbases and on large ships with the regenerating hull. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. It also helps from a roleplay standpoint. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Regenerative Hull Tissue works in combat. Event chains. Went back to the save to try and remember accurately. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Reduced upkeep scaling with empire size by two thirds, reduced efficiency scaling by half. Guardian regeneration speed discussion. 4. Their massive health cause hull tissue and repair nanites to be very powerful (To the tune of 200+ health a day before you even reach repeatables). 6(II) , +2. 392K subscribers in the Stellaris community. So, is there somethere real numbers for regen?Regenerative Hull Tissue Buff 3. This is from the Wiki: Devouring Swarms have inherent hull and armor regeneration. I can bet its more like 0. And you can add 20 L Modules to it. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. = I've always [felt. This article is for the PC version of Stellaris only. Regenerative Hull Tissue on ships isn't really good. 2 (I) , +1. I'm facing AI enemies that primarily use a combination of weapons. ask questions and/or talk about the 4X grand strategy game Stellaris by. So if your ship is down to 50% hull, it. Though I found that you can get a bit of this flavor by using picket corvettes with one laser and one autocannon plus regenerative hull tissue. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. And shields have a higher maximum value (1250 HP) vs. I put it on cruisers in the midgame before BBs, Auxiliary fire control and regenerative tissue. There are ways to get automated in-flight repair of Armour/Hull, such ac Regenerative Hull Tissue or rarer-but-faster versions, or Auras (from Titans?), or the RNG might bless you with one or two Admirals with the Engineer Trait. Best. Jan 8, 2021. Stellaris Real-time strategy Strategy video game Gaming. Reply. Studying them gives you access to the Regenerative Hull Tissue tech, so you theoretically could kill them to get more progress via debris. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. It's not worth it to use a lower tier power supply on Battleships. Studying them gives you access to the Regenerative Hull Tissue tech, so you theoretically could kill them to get more progress via debris. Changing regenerative hull tissue to percentage-based regen was a massive buff to most of the leviathans, such that they can often win by attrition fights which they'd otherwise easily lose. Best tech in the game dont you agree? Whales are different. M. A place to share content, ask questions and/or talk about the 4X grand strategy…Go to Stellaris r/Stellaris. Comet Sighted. If we continue to study how this tissue is composed, we may in the future be able to apply the technology of regenerative hull tissue to our own ships. Is there a consistent way to get it? Archived post. New comments cannot be posted. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. Next time I forgot that it happens because I am a dum dum. Disruptor/Emitter - Low damage, directly damages hull. Also, in the long run, being able to repair fleets daily is a huge benefit, both in prolonged battles and logistically, so I usually stack Regenerative Hull. No_Share_7606 • Another way to look at it is that if you want some regen, switching it to the aura frees an aux component (and give an extra +0. regenerative hull tissue is an early game technology with no strategic resources, there's also the nanite repair systems which are nanites obviously, I'm not aware of the ability to heal ships with living metal but I've also never actually gotten any. It's really hard to tell at times if a bonus is working or not. rather than focusing on a passive effect like hull regeneration. save. Even with the Nanite Repair System. I was just playing the 2. - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling - Armor and Shield Hardeners have been reworked - Regenerative Hull Tissue values have been rebalanced - Vanilla component "Nanite repair systems" has been rebalanced - Enigmatic Encoder now gives Disengagement Opportunities just like in vanilla628 votes, 34 comments. “It’s the shitblizzard Randy. 2 (I) , +1. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. With ship tech unlocked so haphazardly, auto-design'll have you putting out completely sub-optimal fleets for a solid chunk of the game. until now that the Regenerative Hull Tissue got buffed and it's only a minor bonus instead of a huge advantage. The Bulwark disintegrator field will also mean any unbidden fleet will be dropped down to 1 hull point over the course of 200 days (assuming they have unyielding). SirBlackAxe. ship_hull_regen_add_static = 1 this is the default command? it've tried so far:. Regenerative hull tissue’s self repair is 1/10 of the listed value when in combat. The challenge in regenerative hull tissue is genetically modifying microbes to be able to turn into and form hull/armor. This article is for the PC version of Stellaris only. Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? This page was last edited on 14 October 2017, at 12:23. So if your ship is down to 50% hull, it will. Random Dec 22, 2018 @ 1:25am. It is about equivilent in HP to 4th level armor and sheilds, but the reason you take it is there are fewer weapons that do bonuse damage to hull, and it can combo with regenerative hull tissue. - Regenerative Hull Tissue values have been rebalanced. Shields [edit source]. I was just playing the 2. I was just playing the 2. All fleets are even numbers of kinetic and energy ships unless fighting something specific. 2x regenerative hull tissue Total HP = 3050 with 2 HP daily regen (2 hull) I get a bit more HP from the crystal armor than I do in HP from the shields III or the armor III, and I thought about maxing out the hull HP with fit #2, while adding two of the regenerative hull tissue, but I read they only restore1 hull HP per day each. "Today, belovedly named 'Bubbles' one of the first extraterrestial encounters, becomes a centenarian. Guardians. 4. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. 2x Regenerative Hull Tissue; 20x Hyper Shields; 2x Shield Capacitors; Jump Drive; Impulse Thrusters; Tachyon Sensors; Sapient Combat Computer (Line)Stephanie’s lab uses stem cell-based bioengineering to address significant biological problems in tissue engineering and regenerative medicine. 3, I made some test for new Regenerative Hull Tissue, and find out that. Does it work in combat? 3. Regenerative hull tissue helps your fleets keep going during a war - repair without a starbase, so no need to go back to find one. I'm attacking star bases and they wont die. First of all, shields daily hull regen is +1. Regenerative tissue is good since when fleet do their cruise they could regenerate so we are saving some time for repairs. The entire point of Regenerative Hull Tissue is to extend how long it takes before you need to repair. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. I was just playing the 2. This is why Stellaris desperately needs to the next expansion to focus on the combat mechanics of the game, because it is the area that (for me atleast), is the most lacklustre. I've reached an unusual spot in my 2. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Regenerative Hull Tissue is a close contender, but is locked behind actually finding the tech and is much weaker in effect. List of resources. How to apply regenerative hull tissue?. So out of combat, it's +0. 3 to be a percentage. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. You'll need a bigger fleet. @alessandro: I haven't played since 1. The calculation to predict this outcome, which in game testing then proved correct, is: 0. I had a fleet with about 20k military power, and at this point all my weapons were red lasers. In the early-mid game when your ships have 500-2000 HP its slow but noticeable and gives your fleets the ability to operate in enemy territory for much longer before they need to return to base. Ships do have regenerative hull tissue. 只可用于 Distant Stars DLC 已启用。. Stellaris: Battle Royale, sounds like a great narrative for those peaceful enclaves. . A destroyer that's taken 50% will take over a year to regenerate back to full health. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. There is a problem that moving around takes a long time, and game lag is real, so when playing stellaris there is a lot of watching fleet traverse the map. They'd just die slightly slower. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Do fighters always come with beam weapons, or can you change their loadout in any way? 2. That’s right, this is now done by a ship auxiliary module, Regenerative Hull Tissue. This article is for the PC version of Stellaris only. I've reached an unusual spot in my 2. You get regenative hulls from amobea study or killing them for debris. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). sprawl rework, and some of the little changes like the regenerative hull tissue and selling minor artifacts being balanced. 2 beta game play that has left me scratching my head. A crisis is an event that threatens the entire galaxy and all life within it. 2 patch (been too busy), but currently Stellaris' tooltips are kind of terrible. Seems like armor got a massive buff. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. Defense platform base hull points upgrade from 1,000 to. As the game progresses, battles end faster. Targeted Gene. But thats a price im willing to pay if it means that i can defeat the Spaceborn Enemies again. Per the 3. For defensive components, hull is the way to go. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their. R5: so I'm playing a game of Stellaris. I've reached an unusual spot in my 2. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. I have played multiple games and researched many crystal debris but the most I get are throwers and regenerative hull tissue. This new module just feels like a "I counter your counter" type of deal, which I don't usually enjoy since it tends to lead to "I counter your counter that's countering my counter". " Looks like a potential gamechanger for ship builds. The hull regen one isn't that useful since living metal and regenerative hull tissue are relatively easy to get your hands on. Utility components#Regenerative Hull Tissue. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. In-combat regeneration occurs but its not a significant factor. All my ships are just an even mix of shields and armor. Your perfect start is ruined, you got the Irassians yet again. Technology. That used to give a fixed amount of regen per day, but was changed in 3. 2 (I) , +1. 5000. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. 0. 2 (I) , +1. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. 0. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). I'll summarize the changes below, which are all tested and verified. So a faster fleet with short range weapons might force a. Best. I just added a reactor booster. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . Some of the extremely helpful bits are: 1] absolutely, positively, get regenerative hull tissue. 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Regenerative Hull Tissue. Tiyanki fleets can consist of Cows, Bulls, Calves and Hatchlings. From the incoming 3. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something serious most of the damage is essentially wasted as overkill). So out of combat, it's +0. Regenerative Hull (Daily +1 Hull +2 Armor) is terrible. Thats how healing already works. Ryika Dec 31, 2019 @ 8:20am. Perfectly balanced, as all things should be. Fleet Maneuvers. This means that Devouring Swarms (and leviathans like Shard) can completely recover from crippling damage in just a few months, giving them a huge boost. Stellaris Cheats; Technology Codes;. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Drop the PD modules. But by and large, the only reason to kill them is out of malice. It takes forever, but basically marauders take out base, start to leave, base comes up and fires, repeat for about 10 years until they die or get. Or frees a trait slot on your admiral (where it beats the armor regen by 1%). Living Metal is automatic. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. Yes its more expensive. If you have access to regenerative hull tissue and a leader with the regen boosting ability (and a titan with the regen boosting aura) then you might favor armor instead. The rock-paper-scissors. ago. Shield Capacitors +10% Shields is good for increasing shields if your ships have a lot of shields or need that slight boost. Nerf to hull/armour regeneration is not a nerf to shields, so just favouring one playstyle over other, and limiting number of options. View community ranking In the Top 1% of largest communities on Reddit. This will also affect the regeneration of leviathans and other entities that make use of these ship components. " Looks like a potential gamechanger for ship builds. gui and looking for "shortcut = *" and changing the * to suit your key binding. Regenerative Hull kicks in after 10 days from last dmg taken if info i found is correct, so in some circumstances they can be beneficial to speed up. It's been a few months since I've played, but last I looked into it, neither regenerative hull tissue nor the Titan repair aura were fast enough to mitigate the need to visit starbases for repairs, at least during wars or crises. 1% Hull Regen. The year is 2306 and I am by far the strongest empire. 9 ‘Caelum’ is Out, What’s Next?. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. 6(II) , +2. The Crucible is ready, Shepard. edit subscriptions. I've reached an unusual spot in my 2. "Stellaris 3. I was just playing the 2. If this is a bug, it may be Possibly related to armor and hull not having a delay after taking a hit before regen starts, like shields do. A battleship out of combat with 4180 max hull and two Regenerative Hull Tissue components regenerated exactly 209 hull points over 10 days, which precisely matches the behavior I described. I have tested and verified this math in game. share. DaemonWorshiper • 2 yr. 5% armor regen vs. Regenerative Hull Tissue: Now provides: – Hull Daily Regen +0. I'm wondering if 3. Laser - Medium damage, great against armor, poor against shields. First of all, shields daily hull regen is +1. 再生舰体组织 (Regenerative Hull Tissue) 解锁:在鼠标浮层中查看. I'll summarize the changes below, which are all tested and verified. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. Members Online. It will happily mix the highest grade tech on your ships, sprinkling in Disruptors alongside cannons and lasers. ShareWas the starbase just occupied? It sometimes needs time to heal. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. 5 dmg / day; 8,000 Hull; 11 Armor;As far as I am aware, there are currently no plans on making Living Metal or Nanites more useful. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. Same thing is happening now as I replace the blue lasers with gamma lasers. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Of course, this again takes up a very valuable slot that could have been used for something else. 1: Go find some Teriyaki Space Cattle and blow them to bits, harvest their guts, and research regenerative hull tissue. Regenerative Hull Tissue Buff 3. These IDs are usually used with the research_technology tech ID command. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Stellaris Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the AftermathThe auto-design will never really make a design that has synergy. Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. SkiRich Jul 26, 2021 @ 8:41pm. I dont often use them but i like themStellaris. It's an reward you get from researching the amoebas after first contact. First of all, shields daily hull regen is +1. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of. 2.